>> Graduate Computer Science Main Page >> Course Catalog Printer-Friendly Version   



Prerequisite Courses
Core Courses
Free Distribution Courses
Software Engineering
Web and Database Technologies
Graphics and Visualization
System Security and Management


Prerequisite Courses

CSC 3675: Discrete Structures (3 credits)

Mathematics needed for Computer Science. Topics covered include: functions, relations, propositional and first order predicate logic, set theory, proofs and their construction, counting and elementary probability. The course will use a declarative language as a tool to support concrete implementations of the mathematical ideas.

CSC 3405/3605: Introductory and Intermediate Computer Programming (3/3 credits)

This is an intensive, one-semester two-course sequence intended to provide students with the necessary background in programming for the graduate program. The use of the computer to solve problems. Students will learn general principles of program design at first by using libraries of predefined program units, and later by constructing complete programs. Emphasis is on developing techniques for program design that lead to correct, readable and maintainable programs. Intermediate programming techniques including the use of recursion. An introduction to encapsulated data structures. Lists and list sorting will be used to introduce a discussion of algorithm efficiency.



Core Courses

CSC 4005: Object Oriented Design and Data Structures (3 credits)

The course combines a strong emphasis on Object-Oriented Design principles and design patterns with the study of data structures. Fundamental Abstract Data Types, their implementations and techniques for analyzing their efficiency will be covered. Students will design, build, test, debug and analyze medium-size software systems and learn to use relevant tools.

Prerequisite: CSC 3605 Intermediate Computer Programming or permission of the Graduate Director
Corequisite: CSC 3675 Discrete Structures

CSC 4015: Design and Analysis of Algorithms (3 credits)

Concepts of program complexity; basic approaches to complexity reduction: data structures and techniques; worst cases and expected complexity. Topics to be covered may include sorting, set manipulation, graph algorithms, matrix multiplication, and finite Fourier transforms, polynomial arithmetic, and pattern matching.

Prerequisite: CSC 4005 Object Oriented Design and Data Structures

CSC 4035: Computer Systems (3 credits)

An overview of the software required to integrate computer hardware into a functional system. The following topics are covered. Operating systems a resource managers and as virtual machines. System calls, in particular those required for process and file management; interrupt driven systems; concurrency; memory management; file systems and security.

Prerequisite: CSC 4005 Object Oriented Design and Data Structures or permission of the Graduate Director

CSC 4045: Theory of Computation (3 credits)

Formal languages, formal grammars, abstract machines; models of computation (e.g. Turing machines); computational complexity (NP completeness); undecideability and uncomputability.

Prerequisite: CSC 3675 Discrete Structures

CSC 4055: Computer Architecture (3 credits)

Overview of computer system organization, hardware components, and communications. Introduction to boolean algebra, combinational and sequential logic, arithmetic, the CPU, memory, microprocessors, and interfaces. CISC vs. RISC processors. Practical assembly language programming will be the emphasis with an introduction to micro architecture and microprogramming on a variety of processors.



Software Engineering (SE) Courses

CSC 5105: Software Engineering (3 credits)

The purpose of this class is to teach the process of developing software. It combines a study of methods, tools, and techniques for creating and evolving software products, with the practical skills needed to deliver high-quality software products on schedule. The methods that are studied include requirements, specification, design, implementation, testing, and maintenance. The course includes a substantial group project.

Prerequisite: CSC 4005 Object Oriented Design and Data Structures

CSC 5115: Human Computer Interaction (3 credits)

User models: conceptual, semantic and syntactic considerations; cognitive and social issues for computer systems; evaluating HCI; direct manipulation; the model view controller architecture; widgets and toolkits. Students will design a GUI based application.

Prerequisite: CSC 4005 Object Oriented Design and Data Structures

CSC 5125: Program Verification (3 credits)

Symbolic logic and mechanized deduction; program specification; loop invariants; the proof methods of Floyd and Hoare; parallel computations; program semantics.

Prerequisite: CSC 4015 Design and Analysis of Algorithms

CSC 5145: Software Testing (3 credits)

A systematic approach to software testing, in context of the software life cycle and as a branch of software engineering, building on students' prior knowledge of software engineering. Through both the breadth and depth of its coverage, the course prepares students to make an effective contribution to software testing as professional software engineers.

Prerequisite: CSC 5105 Software Engineering



Web & Database Technologies (WDBT) Courses

CSC 5205: Internet Application Development (3 credits)

This course will attempt to give you experience in designing Internet applications. A student finishing this course should be able to design, implement, and maintain a large community or e-commerce web site. They should leave the course with an understanding of a variety of Internet protocols and markup languages, a knowledge of at least one common scripting tool, an understanding of how to implement a database back-end into a large-scale site, and the ability to critically assess the usability of both their design and the design others.

CSC 5215 Networks and Distributed Systems (3 credits)

Overview of networks; topologies; ISO levels; routing in networks, local area networks; distributed computing systems; network operating systems; networked databases; future trends.

Prerequisites: CSC 4035 Computer Systems

CSC 5225: Database Systems (3 credits)

This course covers the concepts and structures necessary to design and implement a database management system. Topics to be covered: data models (entity-relationship and relational), SQL, normalization, storage structures, enterprise applications and database integrity.

Prerequisite: CSC 4005 Object Oriented Design and Data Structures

CSC 5235: Data Communications and Networking (3 credits)

Topics include mathematical foundations of data communications, logical and physical organization of computer networks, the ISO and TCP/IP models, communication protocols, circuit and packet switching, the Internet, LAN/WAN, client/server communications via sockets, routing protocols, data encryption/ decryption and network security issues.

Prerequisite: CSC 4005 Object Oriented Design and Data Structures

CSC 5245: Advanced Database Concepts (3 credits)

Topics include stored procedures, triggers, query processing and optimization, web-based enterprise database applications, transaction management, concurrency control, distributed databases, data mining and web mining. The course includes programming projects involving SQL.

Prerequisite: CSC 5215 Database Systems

CSC 5255: Cryptography and Network Security (3 credits)

Topics include classical cryptosystems, public and symmetric cryptography, key management, digital signatures, cipher techniques, authentication and federated identity management. Course also covers concepts relating to cryptovirology, malware, viruses, Trojan horses, worms and other types of infectors as they relate to network security. Course includes programming projects.

Prerequisite: CSC 4005 Object Oriented Design and Data Structures

CSC 5265: Web Technologies (3 credits)

Topics include organization of Meta-Markup languages, Document Type Definitions (DTDs), document validity and well-formedness, style languages, namespaces, Transformations, XML parsers, Web Services, and Web Security Specifications. Course includes programming projects.

Prerequisite: CSC 4005 Object Oriented Design and Data Structures



Graphics and Visualization (GV) Courses

CSC 5305: Introduction to Graphics (3 credits)

The course provides an introduction to the principles of computer graphics. The emphasis will be placed on understanding how various elements that underlie computer graphics interact in the design of graphics software systems. Topics include pipeline architecture, graphics programming, 3D geometry and transformations, modeling, viewing, clipping and projection, lighting, shading and texture mapping and visibility determination. A standard graphics API will be used to reinforce concepts and the study of basic graphics algorithms. Students need some proficiency in C language and basic concepts from Linear Algebra.

Prerequisite: CSC 4005 Object Oriented Design and Data Structures

CSC 5315: Computer Vision (3 credits)

Computer vision is the science of analyzing images and videos in order to recognize or model 3D objects, persons, and environments. Topics include the underlying image formation principles, extracting simple features like prominent points or lines in images, projecting a scene to a picture, tracking features and areas in images and make a mosaic, making an image-based positioning system, obtaining 3D models from two or more images, and techniques to recognize simple patterns and objects. The class includes programming exercises and hands-on work with digital cameras and laser scanners.

Prerequisite: CSC 4005 Object Oriented Design and Data Structures

CSC 5325: Interactive 3D Game Development (3 credits)

This is a technology-based course that uses the latest computer games technology to teach advanced programming, mathematics, and software development. The course is ideal for students with an interest in computer games who plan to seek employment in one of the country's more profitable industries, or students looking for a career in new technologies or software development. The interactive entertainment industry in the US and throughout the world is entering a new phase. New technology platforms are forcing existing development firms to diversify. There are many aspects of game design, development, production, finance, and the distribution process. This course specializes in the programming and technology aspects of the industry.

Prerequisite: CSC 4005 Object Oriented Design and Data Structures

CSC 5335: Advanced Computer Graphics and Visualization (3 credits)

The goal of this course is to expose students to advanced techniques in modeling and rendering in computer graphics and visualization. Topics include parametric curves and surfaces, mesh representation, multiresolution modeling, and mesh simplification, ray-tracing, radiosity and volume rendering (iso-surface rendering and direct volume rendering), anti-aliasing and animation.

Prerequisite: CSC 5305 Introduction to Graphics

CSC 5345 Computational Geometry (3 credits)

The course covers design, implementation and analysis of data structures and algorithms for solving geometric problems concerning objects like points, lines, polygons in 2-dimensional space and in higher dimensions. The course emphasizes the applications of computational geometry. Topics include overview of geometric concepts, curves and surfaces, data structures for representing solid models, convex hulls, line segment intersection, multi-dimensional data structures (kd-trees, quadtrees and BSP trees), and range searching, point location, triangulations and Voronoi diagrams.

Prerequisite: CSC 4015 Design and Analysis of Algorithms



System Security & Management (SSM) Courses

CSC 5405: Advanced Operating Systems (3 credits)

Network and Distributed Operating systems, Distributed file systems, Loadable device drivers, Case studies from Linux and Windows.

Prerequisite: CSC 4035 Computer Systems

CSC 5425: System Management and Maintenance (3 credits)

A course designed to introduce students to the issues and concerns of managing shared systems. Students will manage a small system and explore mechanisms for maintaining data integrity, policies for users, record keeping, and system protection.

Prerequisite: CSC 4035 Computer Systems

CSC 5435: System Security and Vulnerability (3 credits)

Students will be introduced to the issues surrounding the construction of high integrity systems. Case studies of system vulnerabilities will be examined. Specific topics to be covered include threat analysis; language support for high integrity systems; firewalls and protection policies and mechanisms.

Prerequisite: CSC 4005 Object Oriented Design and Data Structures



Free Distribution Courses

CSC 5805: Artificial Intelligence (3 credits)

The course covers fundamental concepts such as role of logic in reasoning, deductive proofs, and blind and informed search techniques. Additional topics may include inductive learning, genetic algorithms, decision trees, planning, natural language processing, game trees and perceptron learning. Course includes programming projects in a suitable language.

Prerequisite: CSC 4005 Object Oriented Design and Data Structures

CSC 5815: Programming Paradigms (3 credits)

An exploration of the relationships between computational paradigms and the computer languages that support them. The Lambda calculus and functional programming, resolution and logic based languages, machine based models and imperative languages. The impact of the computational model on program structure and language design. Mid-sized programming project will be used to illustrate the concepts.

Prerequisite: CSC 3675 Discrete Structures

CSC 5825: Numerical Algorithms (3 credits)

Exposition and analysis of numerical methods for modern computers; review of basic concepts in linear algebra; direct and interactive methods for solving linear and nonlinear problems in numerical algebra; basic problems in approximation theory, numerical differentiation and integration; numerical solutions of differential equations; forward and backward error analysis of algorithms; criteria for comparing the efficiency and suitability of numerical methods.

Prerequisite: CSC 4005 Object Oriented Design and Data Structures

CSC 5835: Information Theory and Coding (3 credits)

Data encoding and transmission; variable length coding; the Kraft inequality for noiseless transmission channels; channel capacity; noisy channels and channel capacity; the Shannon coding theorem; algebraic coding schemes.

Prerequisite: CSC 3675 Discrete Structures or equivalent.

CSC 5845: Complexity of Computation (3 credits)

P and NP problems; NP-complete classes; concrete complexity and the P class of combinatorial problems; complexity reduction on graph and string problems; complexity of algebraic computations.

Prerequisite: CSC 4015 Design and Analysis of Algorithms, CSC 4045 Theory of Computation

CSC 5895: Topics in Computer Science (3 credits)

The course introduces students to recent theoretical or practical topics of interest in computer science. Content and structure of the course are determined by the course supervisor. The special topics for a given semester will be announced prior to registration. With permission of the Graduate Director the course may be taken more than once.

Prerequisite: CSC 4015 Object Oriented Design and Data Structures or permission of instructor

CSC 6005: Curricular Practical Training (1 credit)

An approved internship in advanced computer science.

CSC 6015: Research Project I (3 credits)

Supervised independent research mentored by a graduate faculty member.

Prerequisite: GPA of 3.5 and permission of the Graduate Director

CSC 6025: Research Project II (3 credits)

Supervised independent research mentored by a graduate faculty member.

Prerequisite: GPA of 3.5 and permission of the Graduate Director

CSC 6035: Research Project I/II (6 credits)

Supervised independent research mentored by a graduate faculty member.

Prerequisite: GPA of 3.5 and permission of the Graduate Director